Hide Sora notification

Try Sora - the student reading app, by OverDrive

Apple App Store
Google Play Store
  Main Nav
Girl Code
Cover of Girl Code
Girl Code
Gaming, Going Viral, and Getting It Done
Borrow Borrow Borrow
A New York Public Library Best Book of 2017Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral...
A New York Public Library Best Book of 2017Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral...
Available Formats-
  • Kindle Book
  • OverDrive Read
  • EPUB eBook
Languages:-
Copies-
  • Available:
    1
  • Library copies:
    1

Recommended for you

 

Description-

  • A New York Public Library Best Book of 2017

    Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding!

    Fans of funny and inspiring books like Maya Van Wagenen's Popular and Caroline Paul's Gutsy Girl will love hearing about Andrea "Andy" Gonzales and Sophie Houser's journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they're sharing what they've seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.

    Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they've learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.

    A Junior Library Guild selection

    A Children's Book Council Best STEM Trade Book for Students K-12

 

Awards-

About the Author-

  • Andrea "Andy" Gonzales is a student at Hunter College High School and will be attending the University of North Carolina at Chapel Hill as a Robertson Scholar. The summer before her freshman year of high school, Andy started learning to code. Since then, she's been passionate about computer science and women in science, technology, engineering, and mathematics (STEM). When Andy attended Girls Who Code, she learned the power of working with other girls, and that led to the creation of the video game Tampon Run, which she co-built with Sophie Houser. Tampon Run's success exceeded all expectations, and Andy was thrown into a world outside of her high school. Beyond her passion for computer science, Andy is a music, comic book, and video game enthusiast. She looks forward to remaining an active advocate for women in computer science.

Reviews-

  • Publisher's Weekly

    January 23, 2017
    In this impressive debut, Gonzales and Houser enthusiastically and sympathetically recount how they met as high school students and created a stigma-cracking video game during a seven-week Girls Who Code course in 2014. A lighthearted attack on the “menstrual taboo,” their game, Tampon Run, had roots in a quest for social impact; this book, told in alternating voices, extends that by encouraging more girls to learn how to code. Houser originally hoped that coding would enable her to share great ideas without public speaking, while Gonzales wondered if she really wanted to become an engineer, as her Filipino immigrant parents hoped. Successful beyond their wildest imaginings, their game drew Houser and Gonzales further into the tech world, where over the next year, they competed with college students, learned to promote and adapt their product, interned at venture-capital-backed start-ups, and wrestled with their self-images. Their accomplishments (including this narrative, written while they attend college), intelligence, humanity, creativity, seriousness of purpose, and humor will stick with readers, and inspire them. Ages 13–up. Agent: Mackenzie Brady Watson, New Leaf Literary & Media. (Mar.) ■

  • Kirkus

    January 15, 2017
    The teens behind the web video game "Tampon Run" tell how they got started in programming.This is a first-person account of how Filipina Andrea "Andy" Gonzales from the East Village and the Bronx and white Sophie Houser from the Upper West Side met at the Girls Who Code summer program and joined forces to create a video game that received viral media attention. The chapters are organized chronologically and, inside each, switch between the two authors' lively narrations. First, they introduce themselves and their backgrounds with programming: Sophie was a high achiever crippled by self-doubt and terrified of public speaking who was drawn to the GWC program to learn a new way to express herself; Andy was a lifelong gamer and programmer's daughter who had already attended coding programs by the time she attended GWC. What brought the two together for their project was a desire to combine social commentary with their coding, resulting in their successful game. The game (and networking opportunities from GWC) has brought them attention and many more opportunities, but it also took more time and energy than they had to spare. By book's end, they find themselves evaluating their futures with technology. The psychology of self-doubt and value of persistence are well-presented--the co-authors stress that the greater the frustration, the better the payoff. Tech-centered empowerment for those who feel voiceless. (coding appendix with glossary, sample code, resources) (Memoir. 12-17)

    COPYRIGHT(2017) Kirkus Reviews, ALL RIGHTS RESERVED.

  • School Library Journal

    January 1, 2017

    Gr 8 Up-The authors, two extremely talented teenagers who met at a summer learning program called Girls Who Code, were tired of seeing young men receive most of the encouragement to pursue STEM jobs. They were also done with men driving conversations about women's bodies. Gonzales and Houser decided to do something about it. The empowering video game they created, Tampon Run, quickly went viral and ultimately changed their lives forever. This book aims to provide students with the inside scoop on coding and what life is like for women in STEM industries. Through alternating chapters, readers discover a bit about each author's background and how she came to attend Girls Who Code. The inspiration and reason behind their magnum opus are also explored. Gonzales's and Houser's writing styles are conversational and work well to dispel the aura of inaccessibility that often surrounds works on technology. (Houser talks at length about her social anxiety, and Gonzales discusses the pressures she felt as a child of two Filipino immigrants.) Curious teens will enjoy a section at the end on getting started in coding. Gonzales and Houser never make their story sound easy, but they do show readers that success in STEM fields is more than possible for women. VERDICT Inspiring and hopeful; a great addition to libraries with novice and expert coders alike.-Elaine Baran Black, Georgia Public Library Service, Atlanta

    Copyright 2017 School Library Journal, LLC Used with permission.

  • Bulletin of the Center for Children’s Books "Brilliantly funny... Readers seeking a factual title about enterprising teens creating solutions to social problems will find Andrea and Sophie's story inspirational"
  • Kirkus Reviews "Tech-centered empowerment for those who feel voiceless."
  • Publishers Weekly "[Andrea and Sophie's] intelligence, humanity, creativity, seriousness of purpose, and humor will stick with readers, and inspire them."
  • School Library Journal "Gonzales's and Houser's writing styles are conversational and work well to dispel the aura of inaccessibility that often surrounds works on technology... Inspiring and hopeful; a great addition to libraries with novice and expert coders alike"
  • Voice of Youth Advocates (VOYA) "A good text to add to STEM shelves needing female-centered information."

Title Information+

  • Publisher
    HarperCollins
  • Kindle Book
    Release date:
  • OverDrive Read
    Release date:
  • EPUB eBook
    Release date:

Digital Rights Information+

  • Copyright Protection (DRM) required by the Publisher may be applied to this title to limit or prohibit printing or copying. File sharing or redistribution is prohibited. Your rights to access this material expire at the end of the lending period. Please see Important Notice about Copyrighted Materials for terms applicable to this content.

You've reached your checkout limit.

Visit your Checkouts page to manage your titles.

Close

You already have this title checked out.

Want to go to your Checkouts?

Close

Recommendation Limit Reached.

You have reached the maximum number of titles you are allowed to recommend at this time. You can recommend up to 99 titles every 1 days.

Close

Sign in to recommend this title.

Recommend this title for your digital library.

Close

Enhanced Details:

Close
Close

Limited availability

Availability can change throughout the month based on the library's budget.

is available for days.

Once playback starts, you have hours to view the title.

Close

Permissions

Close

There are no copies of this issue left to borrow. Please try to borrow this title again when a new issue is released.

Close

The OverDrive Read format of this eBook has professional narration that plays while you read in your browser. Learn more here.

Close

Holds

Total holds:


Close

Restricted

Some format options have been disabled. You may see additional download options outside of this network.

Close

MP3 audiobooks are only supported on macOS 10.6 (Snow Leopard) through 10.14 (Mojave). Learn more about MP3 audiobook support on Macs.

Close

You've reached your library's checkout limit for digital titles.

To make room for more checkouts, you may be able to return titles from your Checkouts page.

Close

Excessive Checkout Limit Reached.

There have been too many titles checked out and returned by your account within a short period of time.

Try again in several days. If you are still not able to check out titles after 7 days, please contact Support.

Close

You have already checked out this title. To access it, return to your Checkouts page.

Close

This title is not available for your card type. If you think this is an error contact support.

Close

An unexpected error has occurred.

If this problem persists, please contact support.

Close

Close

NOTE: Barnes and Noble® may change this list of devices at any time.

Close
Recommend this title for your digital library
Girl Code
Girl Code
Gaming, Going Viral, and Getting It Done
Andrea Gonzales
Optional:
Close
Buy it now
and support our digital library!
Girl Code
Girl Code
Gaming, Going Viral, and Getting It Done
Andrea Gonzales
A portion of your purchase goes to support your digital library.
Close
Barnes & Noble Sign In |   Sign In

The first time you select “Send to NOOK,” you will be taken to a Barnes & Noble page to sign into (or create) your NOOK account. You should only have to sign into your NOOK account once to link it to your library account. After this one-time step, periodicals will be automatically sent to your NOOK account when you select "Send to NOOK."

You can read periodicals on any NOOK tablet or in the free NOOK reading app for iOS, Android or Windows 8.

Accept to ContinueCancel

Sora Turbo
Get the app!
Apple App Store
Google Play Store
Brought to you by ILC, and built with 💕 by OverDrive.
Close

Renewing this title won't extend your lending period. Instead, it will let you borrow the title again immediately after your first lending period expires.

Close

You can't renew this title because there are holds on it. However, you can join the holds list and be notified when it becomes available for you to borrow again.

Close